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duckovMod/dev/137黄针.md
2025-10-22 02:09:18 +08:00

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# 物品ID 137 - 黄针 详细分析
## 基本信息
- **物品ID**: 137
- **显示名称**: 黄针
- **原始名称**: Item_Injection_A
- **描述**: 提升25%移动速度持续120秒
- **标签**: 注射器, 医疗用品
- **图标**: Injection_A
## 物理属性
- **重量**: 0.2 (单个) / 0.4 (当前总重量)
- **堆叠数量**: 2/3 (当前数量/最大堆叠数)
- **价值**: 629
- **品质**: 3
- **可堆叠**: 是
- **可出售**: 是
- **可丢弃**: 是
## 使用属性
- **使用时间**: 1秒
- **使用工具**: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
- **耐久系统**: 无 (UseDurability: False)
- **当前状态**: 已检查 (Inspected: True)
## 容器信息
- **所属库存**: Character(Clone) (ItemStatsSystem.Inventory)
- **父物品**: Item_Character (物品)
- **插入插槽**: 无 (PluggedIntoSlot: null)
## 效果系统
- **效果列表**: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
- **统计信息**: 无 (Stats: null)
- **修饰符**: 无 (Modifiers: null)
- **插槽**: 无 (Slots: null)
## 游戏对象信息
- **游戏对象名称**: Injection_A(Clone)
- **标签**: Untagged
- **激活状态**: 已激活 (isActiveAndEnabled: True)
- **音频键**: default
## 原始数据
- 名称域
```text
=== 物品ID 137 的详细信息 ===
字段信息:
System.Int32 typeID: 137
System.Int32 order: 3
System.String displayName: Item_Injection_A
UnityEngine.Sprite icon: Injection_A (UnityEngine.Sprite)
System.Int32 maxStackCount: 3
System.Int32 value: 629
System.Int32 quality: 3
ItemStatsSystem.DisplayQuality displayQuality: None
System.Single weight: 0.2
System.Single _cachedWeight: 0.4
System.Nullable`1[System.Single] _cachedTotalWeight: 0.4
System.Int32 handheldHash: -23898676
Duckov.Utilities.TagCollection tags: Duckov.Utilities.TagCollection
ItemStatsSystem.ItemAgentUtilities agentUtilities: ItemStatsSystem.ItemAgentUtilities
ItemGraphicInfo itemGraphic: null
ItemStatsSystem.StatCollection stats: null
ItemStatsSystem.Items.SlotCollection slots: null
ItemStatsSystem.ModifierDescriptionCollection modifiers: null
Duckov.Utilities.CustomDataCollection variables: Duckov.Utilities.CustomDataCollection
Duckov.Utilities.CustomDataCollection constants: Duckov.Utilities.CustomDataCollection
ItemStatsSystem.Inventory inventory: null
System.Collections.Generic.List`1[ItemStatsSystem.Effect] effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
ItemStatsSystem.UsageUtilities usageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
ItemStatsSystem.Items.Slot pluggedIntoSlot: null
ItemStatsSystem.Inventory inInventory: Character(Clone) (ItemStatsSystem.Inventory)
System.Action`1[ItemStatsSystem.Item] onItemTreeChanged: null
System.Action`1[ItemStatsSystem.Item] onDestroy: System.Action`1[ItemStatsSystem.Item]
System.Action`1[ItemStatsSystem.Item] onSetStackCount: System.Action`1[ItemStatsSystem.Item]
System.Action`1[ItemStatsSystem.Item] onDurabilityChanged: System.Action`1[ItemStatsSystem.Item]
System.Action`1[ItemStatsSystem.Item] onInspectionStateChanged: System.Action`1[ItemStatsSystem.Item]
System.Action`2[ItemStatsSystem.Item,System.Object] onUse: null
System.Action`1[ItemStatsSystem.Item] onChildChanged: System.Action`1[ItemStatsSystem.Item]
System.Action`1[ItemStatsSystem.Item] onParentChanged: null
System.Action`1[ItemStatsSystem.Item] onPluggedIntoSlot: null
System.Action`1[ItemStatsSystem.Item] onUnpluggedFromSlot: null
System.Action`2[ItemStatsSystem.Item,ItemStatsSystem.Items.Slot] onSlotContentChanged: null
System.Action`1[ItemStatsSystem.Item] onSlotTreeChanged: null
System.Boolean initialized: True
System.Boolean _inspecting: False
System.String soundKey:
System.Boolean isBeingDestroyed: False
属性信息:
System.Int32 TypeID: 137
System.Int32 Order: 3
System.String DisplayName: 黄针
System.String DisplayNameRaw: Item_Injection_A
System.String description: Item_Injection_A_Desc
System.String DescriptionRaw: Item_Injection_A_Desc
System.String Description: 提升25%移动速度持续120s。
UnityEngine.Sprite Icon: Injection_A (UnityEngine.Sprite)
System.String MaxStackCountSuffixLabel: 可堆叠
System.Int32 MaxStackCount: 3
System.Boolean Stackable: True
System.Int32 Value: 629
System.Int32 Quality: 3
ItemStatsSystem.DisplayQuality DisplayQuality: None
System.Single UnitSelfWeight: 0.2
System.Single SelfWeight: 0.4
System.Boolean Sticky: False
System.Boolean CanBeSold: True
System.Boolean CanDrop: True
System.Single TotalWeight: 0.4
System.Boolean HasHandHeldAgent: False
System.String TagsLabelText: Tags: 注射器, 医疗用品
ItemStatsSystem.ItemAgentUtilities AgentUtilities: ItemStatsSystem.ItemAgentUtilities
ItemStatsSystem.ItemAgent ActiveAgent: null
ItemGraphicInfo ItemGraphic: null
System.String StatsTabLabelText: No Stats
System.String SlotsTabLabelText: No Slots
System.String ModifiersTabLabelText: No Modifiers
ItemStatsSystem.UsageUtilities UsageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
System.Single UseTime: 1
ItemStatsSystem.StatCollection Stats: null
ItemStatsSystem.ModifierDescriptionCollection Modifiers: null
ItemStatsSystem.Items.SlotCollection Slots: null
ItemStatsSystem.Inventory Inventory: null
System.Collections.Generic.List`1[ItemStatsSystem.Effect] Effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
ItemStatsSystem.Items.Slot PluggedIntoSlot: null
ItemStatsSystem.Inventory InInventory: Character(Clone) (ItemStatsSystem.Inventory)
ItemStatsSystem.Item ParentItem: Item_Character (物品)
UnityEngine.Object ParentObject: Character(Clone) (ItemStatsSystem.Inventory)
Duckov.Utilities.TagCollection Tags: Duckov.Utilities.TagCollection
Duckov.Utilities.CustomDataCollection Variables: Duckov.Utilities.CustomDataCollection
Duckov.Utilities.CustomDataCollection Constants: Duckov.Utilities.CustomDataCollection
System.Boolean IsCharacter: False
System.Int32 StackCount: 2
System.Boolean UseDurability: False
System.Single MaxDurability: 0
System.Single MaxDurabilityWithLoss: 0
System.Single DurabilityLoss: 0
System.Single Durability: 0
System.Boolean Inspected: True
System.Boolean Inspecting: False
System.Boolean NeedInspection: False
System.Boolean IsBeingDestroyed: False
System.Boolean Repairable: False
System.String SoundKey: default
System.Threading.CancellationToken destroyCancellationToken: System.Threading.CancellationToken
System.Boolean useGUILayout: True
System.Boolean enabled: True
System.Boolean isActiveAndEnabled: True
UnityEngine.Transform transform: Injection_A(Clone) (UnityEngine.Transform)
UnityEngine.GameObject gameObject: Injection_A(Clone) (UnityEngine.GameObject)
System.String tag: Untagged
System.String name: Injection_A(Clone)
UnityEngine.HideFlags hideFlags: None
=== 物品ID 137 信息结束 ===
```