Files
duckovMod/dev/137黄针.md
2025-10-22 02:09:18 +08:00

6.8 KiB
Raw Permalink Blame History

物品ID 137 - 黄针 详细分析

基本信息

  • 物品ID: 137
  • 显示名称: 黄针
  • 原始名称: Item_Injection_A
  • 描述: 提升25%移动速度持续120秒
  • 标签: 注射器, 医疗用品
  • 图标: Injection_A

物理属性

  • 重量: 0.2 (单个) / 0.4 (当前总重量)
  • 堆叠数量: 2/3 (当前数量/最大堆叠数)
  • 价值: 629
  • 品质: 3
  • 可堆叠: 是
  • 可出售: 是
  • 可丢弃: 是

使用属性

  • 使用时间: 1秒
  • 使用工具: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
  • 耐久系统: 无 (UseDurability: False)
  • 当前状态: 已检查 (Inspected: True)

容器信息

  • 所属库存: Character(Clone) (ItemStatsSystem.Inventory)
  • 父物品: Item_Character (物品)
  • 插入插槽: 无 (PluggedIntoSlot: null)

效果系统

  • 效果列表: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
  • 统计信息: 无 (Stats: null)
  • 修饰符: 无 (Modifiers: null)
  • 插槽: 无 (Slots: null)

游戏对象信息

  • 游戏对象名称: Injection_A(Clone)
  • 标签: Untagged
  • 激活状态: 已激活 (isActiveAndEnabled: True)
  • 音频键: default

原始数据

  • 名称域
=== 物品ID 137 的详细信息 ===
字段信息:
  System.Int32 typeID: 137
  System.Int32 order: 3
  System.String displayName: Item_Injection_A
  UnityEngine.Sprite icon: Injection_A (UnityEngine.Sprite)
  System.Int32 maxStackCount: 3
  System.Int32 value: 629
  System.Int32 quality: 3
  ItemStatsSystem.DisplayQuality displayQuality: None
  System.Single weight: 0.2
  System.Single _cachedWeight: 0.4
  System.Nullable`1[System.Single] _cachedTotalWeight: 0.4
  System.Int32 handheldHash: -23898676
  Duckov.Utilities.TagCollection tags: Duckov.Utilities.TagCollection
  ItemStatsSystem.ItemAgentUtilities agentUtilities: ItemStatsSystem.ItemAgentUtilities
  ItemGraphicInfo itemGraphic: null
  ItemStatsSystem.StatCollection stats: null
  ItemStatsSystem.Items.SlotCollection slots: null
  ItemStatsSystem.ModifierDescriptionCollection modifiers: null
  Duckov.Utilities.CustomDataCollection variables: Duckov.Utilities.CustomDataCollection
  Duckov.Utilities.CustomDataCollection constants: Duckov.Utilities.CustomDataCollection
  ItemStatsSystem.Inventory inventory: null
  System.Collections.Generic.List`1[ItemStatsSystem.Effect] effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
  ItemStatsSystem.UsageUtilities usageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
  ItemStatsSystem.Items.Slot pluggedIntoSlot: null
  ItemStatsSystem.Inventory inInventory: Character(Clone) (ItemStatsSystem.Inventory)
  System.Action`1[ItemStatsSystem.Item] onItemTreeChanged: null
  System.Action`1[ItemStatsSystem.Item] onDestroy: System.Action`1[ItemStatsSystem.Item]
  System.Action`1[ItemStatsSystem.Item] onSetStackCount: System.Action`1[ItemStatsSystem.Item]
  System.Action`1[ItemStatsSystem.Item] onDurabilityChanged: System.Action`1[ItemStatsSystem.Item]
  System.Action`1[ItemStatsSystem.Item] onInspectionStateChanged: System.Action`1[ItemStatsSystem.Item]
  System.Action`2[ItemStatsSystem.Item,System.Object] onUse: null
  System.Action`1[ItemStatsSystem.Item] onChildChanged: System.Action`1[ItemStatsSystem.Item]
  System.Action`1[ItemStatsSystem.Item] onParentChanged: null
  System.Action`1[ItemStatsSystem.Item] onPluggedIntoSlot: null
  System.Action`1[ItemStatsSystem.Item] onUnpluggedFromSlot: null
  System.Action`2[ItemStatsSystem.Item,ItemStatsSystem.Items.Slot] onSlotContentChanged: null
  System.Action`1[ItemStatsSystem.Item] onSlotTreeChanged: null
  System.Boolean initialized: True
  System.Boolean _inspecting: False
  System.String soundKey: 
  System.Boolean isBeingDestroyed: False
属性信息:
  System.Int32 TypeID: 137
  System.Int32 Order: 3
  System.String DisplayName: 黄针
  System.String DisplayNameRaw: Item_Injection_A
  System.String description: Item_Injection_A_Desc
  System.String DescriptionRaw: Item_Injection_A_Desc
  System.String Description: 提升25%移动速度持续120s。
  UnityEngine.Sprite Icon: Injection_A (UnityEngine.Sprite)
  System.String MaxStackCountSuffixLabel: 可堆叠
  System.Int32 MaxStackCount: 3
  System.Boolean Stackable: True
  System.Int32 Value: 629
  System.Int32 Quality: 3
  ItemStatsSystem.DisplayQuality DisplayQuality: None
  System.Single UnitSelfWeight: 0.2
  System.Single SelfWeight: 0.4
  System.Boolean Sticky: False
  System.Boolean CanBeSold: True
  System.Boolean CanDrop: True
  System.Single TotalWeight: 0.4
  System.Boolean HasHandHeldAgent: False
  System.String TagsLabelText: Tags: 注射器, 医疗用品
  ItemStatsSystem.ItemAgentUtilities AgentUtilities: ItemStatsSystem.ItemAgentUtilities
  ItemStatsSystem.ItemAgent ActiveAgent: null
  ItemGraphicInfo ItemGraphic: null
  System.String StatsTabLabelText: No Stats
  System.String SlotsTabLabelText: No Slots
  System.String ModifiersTabLabelText: No Modifiers
  ItemStatsSystem.UsageUtilities UsageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
  System.Single UseTime: 1
  ItemStatsSystem.StatCollection Stats: null
  ItemStatsSystem.ModifierDescriptionCollection Modifiers: null
  ItemStatsSystem.Items.SlotCollection Slots: null
  ItemStatsSystem.Inventory Inventory: null
  System.Collections.Generic.List`1[ItemStatsSystem.Effect] Effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
  ItemStatsSystem.Items.Slot PluggedIntoSlot: null
  ItemStatsSystem.Inventory InInventory: Character(Clone) (ItemStatsSystem.Inventory)
  ItemStatsSystem.Item ParentItem: Item_Character (物品)
  UnityEngine.Object ParentObject: Character(Clone) (ItemStatsSystem.Inventory)
  Duckov.Utilities.TagCollection Tags: Duckov.Utilities.TagCollection
  Duckov.Utilities.CustomDataCollection Variables: Duckov.Utilities.CustomDataCollection
  Duckov.Utilities.CustomDataCollection Constants: Duckov.Utilities.CustomDataCollection
  System.Boolean IsCharacter: False
  System.Int32 StackCount: 2
  System.Boolean UseDurability: False
  System.Single MaxDurability: 0
  System.Single MaxDurabilityWithLoss: 0
  System.Single DurabilityLoss: 0
  System.Single Durability: 0
  System.Boolean Inspected: True
  System.Boolean Inspecting: False
  System.Boolean NeedInspection: False
  System.Boolean IsBeingDestroyed: False
  System.Boolean Repairable: False
  System.String SoundKey: default
  System.Threading.CancellationToken destroyCancellationToken: System.Threading.CancellationToken
  System.Boolean useGUILayout: True
  System.Boolean enabled: True
  System.Boolean isActiveAndEnabled: True
  UnityEngine.Transform transform: Injection_A(Clone) (UnityEngine.Transform)
  UnityEngine.GameObject gameObject: Injection_A(Clone) (UnityEngine.GameObject)
  System.String tag: Untagged
  System.String name: Injection_A(Clone)
  UnityEngine.HideFlags hideFlags: None
=== 物品ID 137 信息结束 ===