60 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using HarmonyLib;
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namespace test
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{
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    /// <summary>
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    /// test模组的主要行为类
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    /// 继承自Duckov.Modding.ModBehaviour,用于在游戏UI中显示物品价值
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    /// </summary>
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    public class ModBehaviour : Duckov.Modding.ModBehaviour
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    {
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        private static Harmony? harmony;
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        private static bool patched = false;
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        /// <summary>
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        /// 模组初始化时调用,类似于构造函数
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        /// </summary>
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        void Awake()
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        {
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            // 只在第一次初始化时创建Harmony实例
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            if (harmony == null)
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            {
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                harmony = new Harmony("com.test.healthdisplay");
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            }
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            // 只在未打补丁时应用补丁
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            if (!patched)
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            {
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                harmony.PatchAll();
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                patched = true;
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            }
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        }
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        /// <summary>
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        /// 模组销毁时调用,用于清理资源
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        /// </summary>
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        void OnDestroy()
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        {
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            // 只在已打补丁时取消补丁
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            if (patched && harmony != null)
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            {
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                harmony.UnpatchAll("com.test.healthdisplay");
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                patched = false;
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            }
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        }
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        void OnEnable()
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        {
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        }
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        /// <summary>
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        /// 模组禁用时调用,取消事件监听器
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        /// 取消订阅事件,防止在模组禁用后仍然响应事件
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        /// </summary>
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        void OnDisable()
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        {
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        }
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    }
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} |