# 物品ID 137 - 黄针 详细分析 ## 基本信息 - **物品ID**: 137 - **显示名称**: 黄针 - **原始名称**: Item_Injection_A - **描述**: 提升25%移动速度,持续120秒 - **标签**: 注射器, 医疗用品 - **图标**: Injection_A ## 物理属性 - **重量**: 0.2 (单个) / 0.4 (当前总重量) - **堆叠数量**: 2/3 (当前数量/最大堆叠数) - **价值**: 629 - **品质**: 3 - **可堆叠**: 是 - **可出售**: 是 - **可丢弃**: 是 ## 使用属性 - **使用时间**: 1秒 - **使用工具**: Injection_A(Clone) (ItemStatsSystem.UsageUtilities) - **耐久系统**: 无 (UseDurability: False) - **当前状态**: 已检查 (Inspected: True) ## 容器信息 - **所属库存**: Character(Clone) (ItemStatsSystem.Inventory) - **父物品**: Item_Character (物品) - **插入插槽**: 无 (PluggedIntoSlot: null) ## 效果系统 - **效果列表**: System.Collections.Generic.List`1[ItemStatsSystem.Effect] - **统计信息**: 无 (Stats: null) - **修饰符**: 无 (Modifiers: null) - **插槽**: 无 (Slots: null) ## 游戏对象信息 - **游戏对象名称**: Injection_A(Clone) - **标签**: Untagged - **激活状态**: 已激活 (isActiveAndEnabled: True) - **音频键**: default ## 原始数据 - 名称域 ```text === 物品ID 137 的详细信息 === 字段信息: System.Int32 typeID: 137 System.Int32 order: 3 System.String displayName: Item_Injection_A UnityEngine.Sprite icon: Injection_A (UnityEngine.Sprite) System.Int32 maxStackCount: 3 System.Int32 value: 629 System.Int32 quality: 3 ItemStatsSystem.DisplayQuality displayQuality: None System.Single weight: 0.2 System.Single _cachedWeight: 0.4 System.Nullable`1[System.Single] _cachedTotalWeight: 0.4 System.Int32 handheldHash: -23898676 Duckov.Utilities.TagCollection tags: Duckov.Utilities.TagCollection ItemStatsSystem.ItemAgentUtilities agentUtilities: ItemStatsSystem.ItemAgentUtilities ItemGraphicInfo itemGraphic: null ItemStatsSystem.StatCollection stats: null ItemStatsSystem.Items.SlotCollection slots: null ItemStatsSystem.ModifierDescriptionCollection modifiers: null Duckov.Utilities.CustomDataCollection variables: Duckov.Utilities.CustomDataCollection Duckov.Utilities.CustomDataCollection constants: Duckov.Utilities.CustomDataCollection ItemStatsSystem.Inventory inventory: null System.Collections.Generic.List`1[ItemStatsSystem.Effect] effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect] ItemStatsSystem.UsageUtilities usageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities) ItemStatsSystem.Items.Slot pluggedIntoSlot: null ItemStatsSystem.Inventory inInventory: Character(Clone) (ItemStatsSystem.Inventory) System.Action`1[ItemStatsSystem.Item] onItemTreeChanged: null System.Action`1[ItemStatsSystem.Item] onDestroy: System.Action`1[ItemStatsSystem.Item] System.Action`1[ItemStatsSystem.Item] onSetStackCount: System.Action`1[ItemStatsSystem.Item] System.Action`1[ItemStatsSystem.Item] onDurabilityChanged: System.Action`1[ItemStatsSystem.Item] System.Action`1[ItemStatsSystem.Item] onInspectionStateChanged: System.Action`1[ItemStatsSystem.Item] System.Action`2[ItemStatsSystem.Item,System.Object] onUse: null System.Action`1[ItemStatsSystem.Item] onChildChanged: System.Action`1[ItemStatsSystem.Item] System.Action`1[ItemStatsSystem.Item] onParentChanged: null System.Action`1[ItemStatsSystem.Item] onPluggedIntoSlot: null System.Action`1[ItemStatsSystem.Item] onUnpluggedFromSlot: null System.Action`2[ItemStatsSystem.Item,ItemStatsSystem.Items.Slot] onSlotContentChanged: null System.Action`1[ItemStatsSystem.Item] onSlotTreeChanged: null System.Boolean initialized: True System.Boolean _inspecting: False System.String soundKey: System.Boolean isBeingDestroyed: False 属性信息: System.Int32 TypeID: 137 System.Int32 Order: 3 System.String DisplayName: 黄针 System.String DisplayNameRaw: Item_Injection_A System.String description: Item_Injection_A_Desc System.String DescriptionRaw: Item_Injection_A_Desc System.String Description: 提升25%移动速度,持续120s。 UnityEngine.Sprite Icon: Injection_A (UnityEngine.Sprite) System.String MaxStackCountSuffixLabel: 可堆叠 System.Int32 MaxStackCount: 3 System.Boolean Stackable: True System.Int32 Value: 629 System.Int32 Quality: 3 ItemStatsSystem.DisplayQuality DisplayQuality: None System.Single UnitSelfWeight: 0.2 System.Single SelfWeight: 0.4 System.Boolean Sticky: False System.Boolean CanBeSold: True System.Boolean CanDrop: True System.Single TotalWeight: 0.4 System.Boolean HasHandHeldAgent: False System.String TagsLabelText: Tags: 注射器, 医疗用品 ItemStatsSystem.ItemAgentUtilities AgentUtilities: ItemStatsSystem.ItemAgentUtilities ItemStatsSystem.ItemAgent ActiveAgent: null ItemGraphicInfo ItemGraphic: null System.String StatsTabLabelText: No Stats System.String SlotsTabLabelText: No Slots System.String ModifiersTabLabelText: No Modifiers ItemStatsSystem.UsageUtilities UsageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities) System.Single UseTime: 1 ItemStatsSystem.StatCollection Stats: null ItemStatsSystem.ModifierDescriptionCollection Modifiers: null ItemStatsSystem.Items.SlotCollection Slots: null ItemStatsSystem.Inventory Inventory: null System.Collections.Generic.List`1[ItemStatsSystem.Effect] Effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect] ItemStatsSystem.Items.Slot PluggedIntoSlot: null ItemStatsSystem.Inventory InInventory: Character(Clone) (ItemStatsSystem.Inventory) ItemStatsSystem.Item ParentItem: Item_Character (物品) UnityEngine.Object ParentObject: Character(Clone) (ItemStatsSystem.Inventory) Duckov.Utilities.TagCollection Tags: Duckov.Utilities.TagCollection Duckov.Utilities.CustomDataCollection Variables: Duckov.Utilities.CustomDataCollection Duckov.Utilities.CustomDataCollection Constants: Duckov.Utilities.CustomDataCollection System.Boolean IsCharacter: False System.Int32 StackCount: 2 System.Boolean UseDurability: False System.Single MaxDurability: 0 System.Single MaxDurabilityWithLoss: 0 System.Single DurabilityLoss: 0 System.Single Durability: 0 System.Boolean Inspected: True System.Boolean Inspecting: False System.Boolean NeedInspection: False System.Boolean IsBeingDestroyed: False System.Boolean Repairable: False System.String SoundKey: default System.Threading.CancellationToken destroyCancellationToken: System.Threading.CancellationToken System.Boolean useGUILayout: True System.Boolean enabled: True System.Boolean isActiveAndEnabled: True UnityEngine.Transform transform: Injection_A(Clone) (UnityEngine.Transform) UnityEngine.GameObject gameObject: Injection_A(Clone) (UnityEngine.GameObject) System.String tag: Untagged System.String name: Injection_A(Clone) UnityEngine.HideFlags hideFlags: None === 物品ID 137 信息结束 === ```