init a bigInjectbag project
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								dev/882注射器收纳包.md
									
									
									
									
									
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								dev/882注射器收纳包.md
									
									
									
									
									
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```text
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=== 物品ID 882 的详细信息 ===
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字段信息:
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  System.Int32 typeID: 882
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  System.Int32 order: 0
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  System.String displayName: Item_InjectionBag
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  UnityEngine.Sprite icon: Pfb_Injectors (UnityEngine.Sprite)
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  System.Int32 maxStackCount: 1
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  System.Int32 value: 29765
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  System.Int32 quality: 9
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  ItemStatsSystem.DisplayQuality displayQuality: None
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  System.Single weight: 0.5
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  System.Single _cachedWeight: 0.5
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  System.Nullable`1[System.Single] _cachedTotalWeight: 1.53
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  System.Int32 handheldHash: -23898676
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  Duckov.Utilities.TagCollection tags: Duckov.Utilities.TagCollection
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  ItemStatsSystem.ItemAgentUtilities agentUtilities: ItemStatsSystem.ItemAgentUtilities
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  ItemGraphicInfo itemGraphic: null
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  ItemStatsSystem.StatCollection stats: null
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  ItemStatsSystem.Items.SlotCollection slots: InjectionBag(Clone) (ItemStatsSystem.Items.SlotCollection)
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  ItemStatsSystem.ModifierDescriptionCollection modifiers: null
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  Duckov.Utilities.CustomDataCollection variables: Duckov.Utilities.CustomDataCollection
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  Duckov.Utilities.CustomDataCollection constants: Duckov.Utilities.CustomDataCollection
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  ItemStatsSystem.Inventory inventory: null
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  System.Collections.Generic.List`1[ItemStatsSystem.Effect] effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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  ItemStatsSystem.UsageUtilities usageUtilities: null
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  ItemStatsSystem.Items.Slot pluggedIntoSlot: null
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  ItemStatsSystem.Inventory inInventory: PetProxy (ItemStatsSystem.Inventory)
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  System.Action`1[ItemStatsSystem.Item] onItemTreeChanged: null
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  System.Action`1[ItemStatsSystem.Item] onDestroy: System.Action`1[ItemStatsSystem.Item]
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  System.Action`1[ItemStatsSystem.Item] onSetStackCount: System.Action`1[ItemStatsSystem.Item]
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  System.Action`1[ItemStatsSystem.Item] onDurabilityChanged: System.Action`1[ItemStatsSystem.Item]
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  System.Action`1[ItemStatsSystem.Item] onInspectionStateChanged: System.Action`1[ItemStatsSystem.Item]
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  System.Action`2[ItemStatsSystem.Item,System.Object] onUse: null
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  System.Action`1[ItemStatsSystem.Item] onChildChanged: null
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  System.Action`1[ItemStatsSystem.Item] onParentChanged: null
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  System.Action`1[ItemStatsSystem.Item] onPluggedIntoSlot: null
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  System.Action`1[ItemStatsSystem.Item] onUnpluggedFromSlot: null
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  System.Action`2[ItemStatsSystem.Item,ItemStatsSystem.Items.Slot] onSlotContentChanged: null
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  System.Action`1[ItemStatsSystem.Item] onSlotTreeChanged: null
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  System.Boolean initialized: True
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  System.Boolean _inspecting: False
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  System.String soundKey: 
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  System.Boolean isBeingDestroyed: False
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属性信息:
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  System.Int32 TypeID: 882
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  System.Int32 Order: 0
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  System.String DisplayName: 注射器收纳包
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  System.String DisplayNameRaw: Item_InjectionBag
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  System.String description: Item_InjectionBag_Desc
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  System.String DescriptionRaw: Item_InjectionBag_Desc
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  System.String Description: 可以装6种针,用的时候需要把针拿出来。
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  UnityEngine.Sprite Icon: Pfb_Injectors (UnityEngine.Sprite)
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  System.String MaxStackCountSuffixLabel: 不可堆叠
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  System.Int32 MaxStackCount: 1
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  System.Boolean Stackable: False
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  System.Int32 Value: 29765
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  System.Int32 Quality: 9
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  ItemStatsSystem.DisplayQuality DisplayQuality: None
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  System.Single UnitSelfWeight: 0.5
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  System.Single SelfWeight: 0.5
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  System.Boolean Sticky: False
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  System.Boolean CanBeSold: True
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  System.Boolean CanDrop: True
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  System.Single TotalWeight: 1.53
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  System.Boolean HasHandHeldAgent: False
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  System.String TagsLabelText: Tags: 医疗用品, 容器
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  ItemStatsSystem.ItemAgentUtilities AgentUtilities: ItemStatsSystem.ItemAgentUtilities
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  ItemStatsSystem.ItemAgent ActiveAgent: null
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  ItemGraphicInfo ItemGraphic: null
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  System.String StatsTabLabelText: No Stats
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  System.String SlotsTabLabelText: Slots(6)
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  System.String ModifiersTabLabelText: No Modifiers
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  ItemStatsSystem.UsageUtilities UsageUtilities: null
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  System.Single UseTime: 0
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  ItemStatsSystem.StatCollection Stats: null
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  ItemStatsSystem.ModifierDescriptionCollection Modifiers: null
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  ItemStatsSystem.Items.SlotCollection Slots: InjectionBag(Clone) (ItemStatsSystem.Items.SlotCollection)
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  ItemStatsSystem.Inventory Inventory: null
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  System.Collections.Generic.List`1[ItemStatsSystem.Effect] Effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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  ItemStatsSystem.Items.Slot PluggedIntoSlot: null
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  ItemStatsSystem.Inventory InInventory: PetProxy (ItemStatsSystem.Inventory)
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  ItemStatsSystem.Item ParentItem: null
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  UnityEngine.Object ParentObject: PetProxy (ItemStatsSystem.Inventory)
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  Duckov.Utilities.TagCollection Tags: Duckov.Utilities.TagCollection
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  Duckov.Utilities.CustomDataCollection Variables: Duckov.Utilities.CustomDataCollection
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  Duckov.Utilities.CustomDataCollection Constants: Duckov.Utilities.CustomDataCollection
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  System.Boolean IsCharacter: False
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  System.Int32 StackCount: 1
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  System.Boolean UseDurability: False
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  System.Single MaxDurability: 0
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  System.Single MaxDurabilityWithLoss: 0
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  System.Single DurabilityLoss: 0
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  System.Single Durability: 0
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  System.Boolean Inspected: True
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  System.Boolean Inspecting: False
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  System.Boolean NeedInspection: False
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  System.Boolean IsBeingDestroyed: False
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  System.Boolean Repairable: False
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  System.String SoundKey: default
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  System.Threading.CancellationToken destroyCancellationToken: System.Threading.CancellationToken
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  System.Boolean useGUILayout: True
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  System.Boolean enabled: True
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  System.Boolean isActiveAndEnabled: True
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  UnityEngine.Transform transform: InjectionBag(Clone) (UnityEngine.Transform)
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  UnityEngine.GameObject gameObject: InjectionBag(Clone) (UnityEngine.GameObject)
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  System.String tag: Untagged
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  System.String name: InjectionBag(Clone)
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  UnityEngine.HideFlags hideFlags: None
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=== 物品ID 882 信息结束 ===
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```
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