init a bigInjectbag project
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dev/137黄针.md
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dev/137黄针.md
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# 物品ID 137 - 黄针 详细分析
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## 基本信息
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- **物品ID**: 137
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- **显示名称**: 黄针
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- **原始名称**: Item_Injection_A
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- **描述**: 提升25%移动速度,持续120秒
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- **标签**: 注射器, 医疗用品
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- **图标**: Injection_A
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## 物理属性
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- **重量**: 0.2 (单个) / 0.4 (当前总重量)
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- **堆叠数量**: 2/3 (当前数量/最大堆叠数)
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- **价值**: 629
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- **品质**: 3
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- **可堆叠**: 是
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- **可出售**: 是
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- **可丢弃**: 是
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## 使用属性
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- **使用时间**: 1秒
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- **使用工具**: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
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- **耐久系统**: 无 (UseDurability: False)
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- **当前状态**: 已检查 (Inspected: True)
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## 容器信息
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- **所属库存**: Character(Clone) (ItemStatsSystem.Inventory)
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- **父物品**: Item_Character (物品)
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- **插入插槽**: 无 (PluggedIntoSlot: null)
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## 效果系统
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- **效果列表**: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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- **统计信息**: 无 (Stats: null)
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- **修饰符**: 无 (Modifiers: null)
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- **插槽**: 无 (Slots: null)
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## 游戏对象信息
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- **游戏对象名称**: Injection_A(Clone)
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- **标签**: Untagged
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- **激活状态**: 已激活 (isActiveAndEnabled: True)
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- **音频键**: default
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## 原始数据
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- 名称域
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```text
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=== 物品ID 137 的详细信息 ===
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字段信息:
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System.Int32 typeID: 137
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System.Int32 order: 3
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System.String displayName: Item_Injection_A
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UnityEngine.Sprite icon: Injection_A (UnityEngine.Sprite)
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System.Int32 maxStackCount: 3
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System.Int32 value: 629
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System.Int32 quality: 3
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ItemStatsSystem.DisplayQuality displayQuality: None
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System.Single weight: 0.2
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System.Single _cachedWeight: 0.4
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System.Nullable`1[System.Single] _cachedTotalWeight: 0.4
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System.Int32 handheldHash: -23898676
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Duckov.Utilities.TagCollection tags: Duckov.Utilities.TagCollection
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ItemStatsSystem.ItemAgentUtilities agentUtilities: ItemStatsSystem.ItemAgentUtilities
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ItemGraphicInfo itemGraphic: null
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ItemStatsSystem.StatCollection stats: null
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ItemStatsSystem.Items.SlotCollection slots: null
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ItemStatsSystem.ModifierDescriptionCollection modifiers: null
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Duckov.Utilities.CustomDataCollection variables: Duckov.Utilities.CustomDataCollection
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Duckov.Utilities.CustomDataCollection constants: Duckov.Utilities.CustomDataCollection
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ItemStatsSystem.Inventory inventory: null
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System.Collections.Generic.List`1[ItemStatsSystem.Effect] effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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ItemStatsSystem.UsageUtilities usageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
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ItemStatsSystem.Items.Slot pluggedIntoSlot: null
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ItemStatsSystem.Inventory inInventory: Character(Clone) (ItemStatsSystem.Inventory)
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System.Action`1[ItemStatsSystem.Item] onItemTreeChanged: null
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System.Action`1[ItemStatsSystem.Item] onDestroy: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onSetStackCount: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onDurabilityChanged: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onInspectionStateChanged: System.Action`1[ItemStatsSystem.Item]
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System.Action`2[ItemStatsSystem.Item,System.Object] onUse: null
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System.Action`1[ItemStatsSystem.Item] onChildChanged: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onParentChanged: null
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System.Action`1[ItemStatsSystem.Item] onPluggedIntoSlot: null
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System.Action`1[ItemStatsSystem.Item] onUnpluggedFromSlot: null
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System.Action`2[ItemStatsSystem.Item,ItemStatsSystem.Items.Slot] onSlotContentChanged: null
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System.Action`1[ItemStatsSystem.Item] onSlotTreeChanged: null
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System.Boolean initialized: True
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System.Boolean _inspecting: False
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System.String soundKey:
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System.Boolean isBeingDestroyed: False
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属性信息:
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System.Int32 TypeID: 137
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System.Int32 Order: 3
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System.String DisplayName: 黄针
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System.String DisplayNameRaw: Item_Injection_A
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System.String description: Item_Injection_A_Desc
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System.String DescriptionRaw: Item_Injection_A_Desc
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System.String Description: 提升25%移动速度,持续120s。
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UnityEngine.Sprite Icon: Injection_A (UnityEngine.Sprite)
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System.String MaxStackCountSuffixLabel: 可堆叠
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System.Int32 MaxStackCount: 3
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System.Boolean Stackable: True
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System.Int32 Value: 629
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System.Int32 Quality: 3
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ItemStatsSystem.DisplayQuality DisplayQuality: None
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System.Single UnitSelfWeight: 0.2
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System.Single SelfWeight: 0.4
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System.Boolean Sticky: False
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System.Boolean CanBeSold: True
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System.Boolean CanDrop: True
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System.Single TotalWeight: 0.4
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System.Boolean HasHandHeldAgent: False
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System.String TagsLabelText: Tags: 注射器, 医疗用品
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ItemStatsSystem.ItemAgentUtilities AgentUtilities: ItemStatsSystem.ItemAgentUtilities
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ItemStatsSystem.ItemAgent ActiveAgent: null
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ItemGraphicInfo ItemGraphic: null
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System.String StatsTabLabelText: No Stats
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System.String SlotsTabLabelText: No Slots
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System.String ModifiersTabLabelText: No Modifiers
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ItemStatsSystem.UsageUtilities UsageUtilities: Injection_A(Clone) (ItemStatsSystem.UsageUtilities)
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System.Single UseTime: 1
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ItemStatsSystem.StatCollection Stats: null
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ItemStatsSystem.ModifierDescriptionCollection Modifiers: null
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ItemStatsSystem.Items.SlotCollection Slots: null
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ItemStatsSystem.Inventory Inventory: null
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System.Collections.Generic.List`1[ItemStatsSystem.Effect] Effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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ItemStatsSystem.Items.Slot PluggedIntoSlot: null
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ItemStatsSystem.Inventory InInventory: Character(Clone) (ItemStatsSystem.Inventory)
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ItemStatsSystem.Item ParentItem: Item_Character (物品)
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UnityEngine.Object ParentObject: Character(Clone) (ItemStatsSystem.Inventory)
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Duckov.Utilities.TagCollection Tags: Duckov.Utilities.TagCollection
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Duckov.Utilities.CustomDataCollection Variables: Duckov.Utilities.CustomDataCollection
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Duckov.Utilities.CustomDataCollection Constants: Duckov.Utilities.CustomDataCollection
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System.Boolean IsCharacter: False
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System.Int32 StackCount: 2
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System.Boolean UseDurability: False
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System.Single MaxDurability: 0
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System.Single MaxDurabilityWithLoss: 0
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System.Single DurabilityLoss: 0
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System.Single Durability: 0
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System.Boolean Inspected: True
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System.Boolean Inspecting: False
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System.Boolean NeedInspection: False
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System.Boolean IsBeingDestroyed: False
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System.Boolean Repairable: False
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System.String SoundKey: default
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System.Threading.CancellationToken destroyCancellationToken: System.Threading.CancellationToken
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System.Boolean useGUILayout: True
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System.Boolean enabled: True
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System.Boolean isActiveAndEnabled: True
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UnityEngine.Transform transform: Injection_A(Clone) (UnityEngine.Transform)
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UnityEngine.GameObject gameObject: Injection_A(Clone) (UnityEngine.GameObject)
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System.String tag: Untagged
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System.String name: Injection_A(Clone)
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UnityEngine.HideFlags hideFlags: None
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=== 物品ID 137 信息结束 ===
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```
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111
dev/882注射器收纳包.md
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111
dev/882注射器收纳包.md
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@@ -0,0 +1,111 @@
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```text
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=== 物品ID 882 的详细信息 ===
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字段信息:
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System.Int32 typeID: 882
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System.Int32 order: 0
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System.String displayName: Item_InjectionBag
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UnityEngine.Sprite icon: Pfb_Injectors (UnityEngine.Sprite)
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System.Int32 maxStackCount: 1
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System.Int32 value: 29765
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System.Int32 quality: 9
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ItemStatsSystem.DisplayQuality displayQuality: None
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System.Single weight: 0.5
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System.Single _cachedWeight: 0.5
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System.Nullable`1[System.Single] _cachedTotalWeight: 1.53
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System.Int32 handheldHash: -23898676
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Duckov.Utilities.TagCollection tags: Duckov.Utilities.TagCollection
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ItemStatsSystem.ItemAgentUtilities agentUtilities: ItemStatsSystem.ItemAgentUtilities
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ItemGraphicInfo itemGraphic: null
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ItemStatsSystem.StatCollection stats: null
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ItemStatsSystem.Items.SlotCollection slots: InjectionBag(Clone) (ItemStatsSystem.Items.SlotCollection)
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ItemStatsSystem.ModifierDescriptionCollection modifiers: null
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Duckov.Utilities.CustomDataCollection variables: Duckov.Utilities.CustomDataCollection
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Duckov.Utilities.CustomDataCollection constants: Duckov.Utilities.CustomDataCollection
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ItemStatsSystem.Inventory inventory: null
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System.Collections.Generic.List`1[ItemStatsSystem.Effect] effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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ItemStatsSystem.UsageUtilities usageUtilities: null
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ItemStatsSystem.Items.Slot pluggedIntoSlot: null
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ItemStatsSystem.Inventory inInventory: PetProxy (ItemStatsSystem.Inventory)
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System.Action`1[ItemStatsSystem.Item] onItemTreeChanged: null
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System.Action`1[ItemStatsSystem.Item] onDestroy: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onSetStackCount: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onDurabilityChanged: System.Action`1[ItemStatsSystem.Item]
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System.Action`1[ItemStatsSystem.Item] onInspectionStateChanged: System.Action`1[ItemStatsSystem.Item]
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System.Action`2[ItemStatsSystem.Item,System.Object] onUse: null
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System.Action`1[ItemStatsSystem.Item] onChildChanged: null
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System.Action`1[ItemStatsSystem.Item] onParentChanged: null
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System.Action`1[ItemStatsSystem.Item] onPluggedIntoSlot: null
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System.Action`1[ItemStatsSystem.Item] onUnpluggedFromSlot: null
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System.Action`2[ItemStatsSystem.Item,ItemStatsSystem.Items.Slot] onSlotContentChanged: null
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System.Action`1[ItemStatsSystem.Item] onSlotTreeChanged: null
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System.Boolean initialized: True
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System.Boolean _inspecting: False
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System.String soundKey:
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System.Boolean isBeingDestroyed: False
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属性信息:
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System.Int32 TypeID: 882
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System.Int32 Order: 0
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System.String DisplayName: 注射器收纳包
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System.String DisplayNameRaw: Item_InjectionBag
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System.String description: Item_InjectionBag_Desc
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System.String DescriptionRaw: Item_InjectionBag_Desc
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System.String Description: 可以装6种针,用的时候需要把针拿出来。
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UnityEngine.Sprite Icon: Pfb_Injectors (UnityEngine.Sprite)
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System.String MaxStackCountSuffixLabel: 不可堆叠
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System.Int32 MaxStackCount: 1
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System.Boolean Stackable: False
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System.Int32 Value: 29765
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System.Int32 Quality: 9
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ItemStatsSystem.DisplayQuality DisplayQuality: None
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System.Single UnitSelfWeight: 0.5
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System.Single SelfWeight: 0.5
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System.Boolean Sticky: False
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System.Boolean CanBeSold: True
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System.Boolean CanDrop: True
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System.Single TotalWeight: 1.53
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System.Boolean HasHandHeldAgent: False
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System.String TagsLabelText: Tags: 医疗用品, 容器
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ItemStatsSystem.ItemAgentUtilities AgentUtilities: ItemStatsSystem.ItemAgentUtilities
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ItemStatsSystem.ItemAgent ActiveAgent: null
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ItemGraphicInfo ItemGraphic: null
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System.String StatsTabLabelText: No Stats
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System.String SlotsTabLabelText: Slots(6)
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System.String ModifiersTabLabelText: No Modifiers
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ItemStatsSystem.UsageUtilities UsageUtilities: null
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System.Single UseTime: 0
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ItemStatsSystem.StatCollection Stats: null
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ItemStatsSystem.ModifierDescriptionCollection Modifiers: null
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ItemStatsSystem.Items.SlotCollection Slots: InjectionBag(Clone) (ItemStatsSystem.Items.SlotCollection)
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ItemStatsSystem.Inventory Inventory: null
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System.Collections.Generic.List`1[ItemStatsSystem.Effect] Effects: System.Collections.Generic.List`1[ItemStatsSystem.Effect]
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ItemStatsSystem.Items.Slot PluggedIntoSlot: null
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ItemStatsSystem.Inventory InInventory: PetProxy (ItemStatsSystem.Inventory)
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ItemStatsSystem.Item ParentItem: null
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UnityEngine.Object ParentObject: PetProxy (ItemStatsSystem.Inventory)
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Duckov.Utilities.TagCollection Tags: Duckov.Utilities.TagCollection
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Duckov.Utilities.CustomDataCollection Variables: Duckov.Utilities.CustomDataCollection
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Duckov.Utilities.CustomDataCollection Constants: Duckov.Utilities.CustomDataCollection
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System.Boolean IsCharacter: False
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System.Int32 StackCount: 1
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System.Boolean UseDurability: False
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System.Single MaxDurability: 0
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System.Single MaxDurabilityWithLoss: 0
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System.Single DurabilityLoss: 0
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System.Single Durability: 0
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System.Boolean Inspected: True
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System.Boolean Inspecting: False
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System.Boolean NeedInspection: False
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System.Boolean IsBeingDestroyed: False
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System.Boolean Repairable: False
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System.String SoundKey: default
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System.Threading.CancellationToken destroyCancellationToken: System.Threading.CancellationToken
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System.Boolean useGUILayout: True
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System.Boolean enabled: True
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System.Boolean isActiveAndEnabled: True
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UnityEngine.Transform transform: InjectionBag(Clone) (UnityEngine.Transform)
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UnityEngine.GameObject gameObject: InjectionBag(Clone) (UnityEngine.GameObject)
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System.String tag: Untagged
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System.String name: InjectionBag(Clone)
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UnityEngine.HideFlags hideFlags: None
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=== 物品ID 882 信息结束 ===
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```
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Reference in New Issue
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