66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
using System;
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using HarmonyLib;
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using ItemStatsSystem;
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using ItemStatsSystem.Items;
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using UnityEngine;
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using System.Reflection;
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namespace test
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{
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/// <summary>
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/// 注射器收纳包槽位修改补丁
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/// 将注射器收纳包(ID 882)的槽位数量从6个修改为12个
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/// </summary>
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[HarmonyPatch(typeof(Item))]
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[HarmonyPatch("Initialize")]
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public class InjectionBagSlotPatch
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{
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private const int InjectionBagTypeID = 882;
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/// <summary>
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/// Initialize方法的后缀补丁
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/// 在物品初始化后检查是否是注射器收纳包
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/// 槽位默认6个,变为12个
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/// </summary>
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/// <param name="__instance">Item实例</param>
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[HarmonyPostfix]
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static void Postfix(Item __instance)
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{
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Debug.Log($"[注射器收纳包修改] 被调用");
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// 检查是否是注射器收纳包
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if (__instance == null || __instance.TypeID != InjectionBagTypeID || __instance.Slots == null)
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return;
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// 获取槽位集合
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SlotCollection slots = __instance.Slots;
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if (slots.Count == 12)
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return;
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// 获取原始槽位数量
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int originalSlotCount = slots.Count;
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// 添加6个新的槽位
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for (int i = 0; i < 6; i++)
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{
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// 创建新的Slot对象
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Slot newSlot = (Slot)typeof(Slot).GetConstructor(new Type[0])?.Invoke(null);
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// 设置Slot的Key属性
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typeof(Slot).GetField("Key", BindingFlags.Public | BindingFlags.Instance)?.SetValue(newSlot, $"Slot_{originalSlotCount + i}");
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// 添加到槽位列表
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slots.list.Add(newSlot);
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// 初始化Slot
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typeof(Slot).GetMethod("Initialize", BindingFlags.Public | BindingFlags.Instance)?.Invoke(newSlot, new object[] { slots });
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}
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// 重建字典缓存
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typeof(SlotCollection).GetMethod("BuildDictionary", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(slots, null);
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Debug.Log($"[注射器收纳包修改] 已将物品ID {__instance.TypeID} 的槽位数量从{originalSlotCount}修改为{slots.Count}");
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}
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}
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}
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