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60
history/ModHealthBarPatch.cs
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60
history/ModHealthBarPatch.cs
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using HarmonyLib;
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namespace test
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{
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/// <summary>
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/// test模组的主要行为类
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/// 继承自Duckov.Modding.ModBehaviour,用于在游戏UI中显示物品价值
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/// </summary>
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public class ModBehaviour : Duckov.Modding.ModBehaviour
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{
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private static Harmony? harmony;
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private static bool patched = false;
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/// <summary>
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/// 模组初始化时调用,类似于构造函数
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/// </summary>
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void Awake()
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{
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// 只在第一次初始化时创建Harmony实例
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if (harmony == null)
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{
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harmony = new Harmony("com.test.healthdisplay");
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}
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// 只在未打补丁时应用补丁
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if (!patched)
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{
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harmony.PatchAll();
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patched = true;
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}
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}
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/// <summary>
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/// 模组销毁时调用,用于清理资源
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/// </summary>
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void OnDestroy()
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{
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// 只在已打补丁时取消补丁
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if (patched && harmony != null)
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{
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harmony.UnpatchAll("com.test.healthdisplay");
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patched = false;
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}
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}
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void OnEnable()
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{
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}
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/// <summary>
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/// 模组禁用时调用,取消事件监听器
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/// 取消订阅事件,防止在模组禁用后仍然响应事件
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/// </summary>
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void OnDisable()
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{
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}
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}
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}
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